

My taste in gunplay stems from three things: my low natural dexterity (CSGO at 1250 DPI dexterity), poor eyesight even with glasses, and limited time. People should have a chance to fight back against or run away from enemies they can't immediately see.Īlso, for me there is something deeply frustrating about someone not dying when you shoot them It's not just about rewarding good aim (though that is a side benefit), but about providing counterplay in Blackwake's gunplay, which means it needs to apply to all weapons that aren't close-range. If you would like a weapon that rewards excellent aim, perhaps an accuracy buff to any of the revolvers, allowing for consistent headshots to be scores.

#BLACKWAKE HOY FREE#
75 in the chest immediately ceases all motor function, feel free to correct me with a source and I'll learn something. Which is the equivalent of being on 25% HP in BW, because the bleed will kill you soon. 75 in the chest will severely fuck you up and is a mortal wound, but doesn't mean you will die instantly." I'd also like to point out that Blackbeard reportedly sustained 22 gunshot wounds to the body before falling down dead. I think we can forgive a mildly unrealistic gameplay element when it's for the sake of gameplay. Look, I value realism and historical accuracy too, but only when it doesn't cut into the fun of the gameplay.Ĭurrently in Blackwake you have tea/rum healing bullet wounds, magically opening and closing sails, automatic grappling hooks, omnidirectional wind, ships that sink within a matter of minutes from holes above the waterline, ramrods that somehow ram a cannonball by tapping the cannon on top, etc. 75 caliber ball is not instantly lethal to the chest I also refuse to accept that being hit with a. and you have a second gun which can finish the job. We will also have four servers across the globe to host the tournament.You make a fair point, but I still hold the opinion that 2 hit body shots makes the weapons of blackwake utterly useless.ĭropping somebody to half health or less is not "utterly useless" by any stretch of the imagination though, especially when bleeding to death is actually quite a common occurrence in Blackwake. We are still looking for more Blackwake teams to join us in this grand tournament.

We already have several communities signed up for the event namely CC, Ahoy, TAW, BBQ, UKF, Corsaires Français, and Atlantis. We might allow exceptions, but please try to finalize teams by that day. We want to know which teams will participate by the middle of the week, the fourth of April. To sign up with your team, please either post that you would like to join in the official blackwake discord (#clan-matches), or DM me on discord However, each faction must have two different ships. Each captain will then choose a ship from the remaining list. Whatever faction won will be able to ban a ship from play, followed by the faction losing the flip. If there's an uneven amount of teams in the knockout phase, the one with the highest score in the round robin will advance a round.Įach team will enter and the referees will flip a coin. The rankings will determine the seats in the knockout phase, the best scoring teams will play first against the worst scoring teams from the qualifiers in a “best of three”. We’ll have a round robin on the seventh where each team will face each other in a "best of one" Qualifiers: April seventh at 12PM EST (4PM GMT)įinals: April fourteenth at 12PM EST (4PM GMT)Įach day should have the games last two and a half hours at maximum

With the release of 3.0, it’s the perfect time for a blackwake tournament to feature new mechanics and shot types!įorts are off limits for defenders and attackersĮvery other shot-type is allowed, including mortars
